Pre-planning and constructive criticism are something which never disappoint a game developer team. Our fractional thinking gives us perfect game portions. Then we make a map to present it sequentially. We like to make it challenging rather than too easy or over-humanly difficult. Our strategic thinking is about modern scenarios, real time momentum based game development. It takes much more of imagination in game design arena that we belief. We create actual attraction. We create relief from real world. As this does not happen just by thinking so it takes our knowledge. We know which tool to use for what and we are never miser about giving the required time and effort. We know that making a good image will take more clicks than normal.