The resulting mech is saved and have to combined with a unit squad. Unit squads are a collection of unit (creep) types, that are built in the automated factories. Factories that are conquered by the player will produce these selected units. Units are separated into following categories:
Soldiers: Are unarmored units, that are cheap and accessible in the early game. The soldier specialization (anti-soldier, anti-tank, anti-mech) will determine strength and weaknesses. Soldiers are vulnerable to projectile weapons, but have a resistance to energy weapons.
Light Tanks: Are light armored vehicles, that are fast and good against soldiers.
Heavy Tanks: are heavy armored vehicles, that are slow but durable. They are effective against other vehicles. In groups they can as well be dangerous to mechs.
Units can be crafted as the equipment, resulting in more individual stats.
Our concept differs from other MOBAs. The creeps are chosen by the players, while the mech build phase. You can balance disadvantages of your mech by using the right creep types. But this creeps will be build only by factories, that are conquered by the player. So there will be also team internal competition for conquering factories.